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June 15, 2013
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FUSE Standard Rifle by MeckanicalMind FUSE Standard Rifle by MeckanicalMind
Concept for Insomniac's newest game FUSE. The design for this rifle showed up in the 2011 reveal trailer for the trailer under the project's previous title "Overstrike". It is also in the final version of the game. If you play it you'll probably see it in the first 10 minutes, and its usable by all the characters. Just a note on the design, I had this idea that the entire top of the gun had a rail on it, so you could attach "futuristic tech" or what not.

Here is the IGN Wiki page for the weapon, its called the "Savager" in the game.. [link]

Check out my blog for additional development sketches from the project: [link]

*** ATTENTION EVERYONE***

I've noticed that no one reads the previous comments or crits before commenting. Before you do, read what I've written below and check out this functional prototype of what some would say is "Ignorantly designed" [link] . Carry on!

This was designed for a video game, I didn't come up with the functionality, clip size, or how exactly it works, our goals as concept designers for entertainment is to ultimately create something that "looks really cool" and achieves the function it needs to in game.

Since this was designed over two years ago for a game that isn't my own creation, just know that your feedback on how it wouldn't work in the real world is notable, but generally silly. I don't always use lack of functionality as an excuse for design, but then as I mentioned, this wasn't for my own project... [link]

Often in concept design you don't have weeks or days to design something. In most cases its hours, in that time you need to come up with something that matches design requirements (such as limited character grip options, or where exactly the projectile appears to leave the barrel on a weapon.) Since I did this over two years ago I don't really remember all the requirements, just know that when its for a video game, its ok if we bend the rules. How does superman fly? he looks human, but humans can't fly in the real world. He' looks pretty dang cool when he's doing it.
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:iconawebster7854:
Awebster7854 Sep 5, 2013  Hobbyist Traditional Artist
You designed this?
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:icondaverex:
Daverex Jul 6, 2013  Hobbyist General Artist
Ooohh it's sleek and awesome. Definitely worth putting in either a movie or videogame
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:iconeisenseele:
People bitching about "zomg it no work in life whys you make!" aside, great work. For all we know it could be caseless, and that port is to open the dust bin or collect the tears of the people who complain...

Long story short, keep on making awesome things and eventually science will catch up to the vision.
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:iconeverlastingabyss:
EverlastingAbyss Jul 7, 2013  Hobbyist Digital Artist
Caseless system would still need a bolt that'd move the same distance in order to let the next round leave the mag and enter the chamber.
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:iconexizt:
exizt Jun 20, 2013  Hobbyist Digital Artist
I understand the design requirements with character pose etc...
I think its clear now, that this kind of weapon design is not approved and its hard to imagine how it works exactly. Yes, the TKB-022 works also blabla.... "Working" is not the only requirement for a firearm. It's also very importend, to have a weapon that is easy and competitivy to built and easy to handle and service for the user.

But all of that isn't a problem of the designer, it's a problem of the guys who concept the game! If they wan't a believable weapon, they have to subordinate design to function.
I can have both of them, but then, I have to change the working progress in concepting and create a simple, working frame and build my design ideas around them.
You have to understand, that the most artists or game designers didn't have enough knowledge about, in this case firearms.

Regardless of the function. If I understand it right, MeckanicalMind was commissioned to create a cool looking weapon, with special properties. These properties arent 100% correct, but he done the job right and the weapons looks cool.
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:iconseukonnen:
Seukonnen Jun 19, 2013  Hobbyist General Artist
Bolt room, bolt room, bolt room!

That said, this is an extremely gorgeous rifle.

(Seriously though, all you'd have to do is move the magazine and ejection port about an inch or so to the left and you'd be golden.)
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:iconrobbe25:
Love the flow of the top version! As for the bolt room: Screw functionality. Form over function, eh? ;)
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