Concept for Insomniac's newest game FUSE. The design for this rifle showed up in the 2011 reveal trailer for the trailer under the project's previous title "Overstrike". It is also in the final version of the game. If you play it you'll probably see it in the first 10 minutes, and its usable by all the characters. Just a note on the design, I had this idea that the entire top of the gun had a rail on it, so you could attach "futuristic tech" or what not.
Here is the IGN Wiki page for the weapon, its called the "Savager" in the game.. [link]
Check out my blog for additional development sketches from the project: [link]
*** ATTENTION EVERYONE***
I've noticed that no one reads the previous comments or crits before commenting. Before you do, read what I've written below and check out this functional prototype of what some would say is "Ignorantly designed" [link]
. Carry on!
This was designed for a video game, I didn't come up with the functionality, clip size, or how exactly it works, our goals as concept designers for entertainment is to ultimately create something that "looks really cool" and achieves the function it needs to in game.
Since this was designed over two years ago for a game that isn't my own creation, just know that your feedback on how it wouldn't work in the real world is notable, but generally silly. I don't always use lack of functionality as an excuse for design, but then as I mentioned, this wasn't for my own project... [link]
Often in concept design you don't have weeks or days to design something. In most cases its hours, in that time you need to come up with something that matches design requirements (such as limited character grip options, or where exactly the projectile appears to leave the barrel on a weapon.) Since I did this over two years ago I don't really remember all the requirements, just know that when its for a video game, its ok if we bend the rules. How does superman fly? he looks human, but humans can't fly in the real world. He' looks pretty dang cool when he's doing it.