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June 17, 2013
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FUSE Weapons by MeckanicalMind FUSE Weapons by MeckanicalMind
Here is the Standard Pistol (Called the "Guardian" in the game [link] and the Burst Rifle (Called the "Daybreaker" in the game [link]. Both are for Insomniac's new game FUSE. The pistol was modified a little before it went into the game (for the better). The turn around on the "Daybreaker" was rather quick so you can still seem some of the photo-bashing that went into it. Not clear in this side drawing, but the "Silencer/barrel extension" is shaped like a grip to match the two handed grip of the character rigs.

I'd also like to point out that this is for a video game and though I do appreciate "real world" functionality feedback, the ONLY thing we're concerned about is how a weapon looks like in the game, and that it matches the gameplay functionality. I cannot stress this enough, it wasn't my project, it wasn't my design requirements. Also these are over 2 years old now.

Check out a ton of development sketches for the project on my blog: [link]
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:iconblackpencilninja:
Blackpencilninja Jun 18, 2013  Student General Artist
beautiful rendering
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:iconsagittarius-a-star:
Sagittarius-A-star Jun 18, 2013  Student Traditional Artist
Nice gun designs, look pretty cool!! :)
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:iconvenom-v13:
Awesome stuff!
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:iconsecret-agent-rabbit:
Secret-Agent-Rabbit Jun 18, 2013  Student General Artist
Links broken. I think it's the inclusion of the bracket.
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:iconmrjumpmanv4:
MrJumpManV4 Jun 17, 2013  Hobbyist Digital Artist
These are beautiful concepts but they have the same mechanical problem as the other two =/
but again the problems are fairly easy to fix i imagine. I don't mean to insult you by recommending this tutorial but it is quite useful if you're unfamiliar with some of the functionality of guns ([link]

again, beautiful concepts.
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:iconmeckanicalmind:
MeckanicalMind Jun 17, 2013  Professional Digital Artist
Thanks... but like I said, sometimes in video games there's things that come up, such as character grip position , firing mechanics, and other hoopla that overrule if a weapon would be functional in the real world, mostly in this case because its third person sci-fi fantasy. Also since these are over two years old, for a now published video game, I'm not going back to the drawing board. Even in the real world sometimes they try and break the rules and you get some oddball results [link] .
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