ShopDreamUp AI ArtDreamUp
Deviation Actions
Hey Everyone,
Sort of big news ,I no longer work at Insomniac Games! Though I thoroughly enjoyed working with the team on the projects there, a new exciting opportunity came up and I decided it was a good time to move on it. Here is a segment from my goodbye email that may help explain the difficulty in making this decision:
***
Almost four years ago I moved out to LA after receiving my BFA in Illustration /Minor in 3D Animation. I knew I wanted to do concept design for games instead of what I had gone to school for, though at the beginning I wasn't sure how. I slept on a friends couch for a few months, while getting my act together, during which time I took my first workshop with Darren and Carlo. From there I took classes at the Concept Design Academy to build up my portfolio, around which time I said to myself "Where do I want to work".
I had been a fan of Insomniac Games for many years. I remember the first time I played the demo for Spyro the dragon (I was an OPM and Underground subscriber), and at the time was amazed at the amount, size , and details of the levels. After playing , and owning, all of the original Spyro games, I moved onto Ratchet & Clank. As with Spyro I remember
playing the demo of Metropolis, and thinking "This is freaking awesome" . Subsequently I got the first game, then one year for Christmas the second two, which I remember spending the rest of holiday break playing through . Then of course came the PS3 and Resistance. I played through the SP many times, even on super human difficulty, more than once. A friend of mine and I also played through all the difficulty modes In co-op. . . It was awesome.
It was clear Insomniac was a good goal to reach, and after months of hard work I made it. Having been a fan of the franchises it was a great honor and privilege to work on them with the same creative team. Though I loved working on A Crack in Time, my favorite completed project so far has been Resistance 3, and am very proud of what we did as a team for it. Insomniac has definitely made me who I am in the industry. I have really enjoyed working with everyone!
***
A friend of mine pointed out when I told him I was going to leave that "it was our goal to work there". It was, and I have, and it was awesome. Now I have new goals and opportunities, and the chance to grow in different ways. I am still a fan of the company, and will continue to be there day for new releases!
I have joined the talented team at Magic Pixel Games ( www.magicpixelgames.com/ ) working on an awesome project! MPG is a great little company everyone should check out . Also, they're Hiring!
[this post is a copy of my blog and facebook posts so nothing new there]
Take care everyone, keep on drawing!!
-Colin
PS: Check out Magic Pixel's Facebook Page www.facebook.com/magicpixelgam… !
Sort of big news ,I no longer work at Insomniac Games! Though I thoroughly enjoyed working with the team on the projects there, a new exciting opportunity came up and I decided it was a good time to move on it. Here is a segment from my goodbye email that may help explain the difficulty in making this decision:
***
Almost four years ago I moved out to LA after receiving my BFA in Illustration /Minor in 3D Animation. I knew I wanted to do concept design for games instead of what I had gone to school for, though at the beginning I wasn't sure how. I slept on a friends couch for a few months, while getting my act together, during which time I took my first workshop with Darren and Carlo. From there I took classes at the Concept Design Academy to build up my portfolio, around which time I said to myself "Where do I want to work".
I had been a fan of Insomniac Games for many years. I remember the first time I played the demo for Spyro the dragon (I was an OPM and Underground subscriber), and at the time was amazed at the amount, size , and details of the levels. After playing , and owning, all of the original Spyro games, I moved onto Ratchet & Clank. As with Spyro I remember
playing the demo of Metropolis, and thinking "This is freaking awesome" . Subsequently I got the first game, then one year for Christmas the second two, which I remember spending the rest of holiday break playing through . Then of course came the PS3 and Resistance. I played through the SP many times, even on super human difficulty, more than once. A friend of mine and I also played through all the difficulty modes In co-op. . . It was awesome.
It was clear Insomniac was a good goal to reach, and after months of hard work I made it. Having been a fan of the franchises it was a great honor and privilege to work on them with the same creative team. Though I loved working on A Crack in Time, my favorite completed project so far has been Resistance 3, and am very proud of what we did as a team for it. Insomniac has definitely made me who I am in the industry. I have really enjoyed working with everyone!
***
A friend of mine pointed out when I told him I was going to leave that "it was our goal to work there". It was, and I have, and it was awesome. Now I have new goals and opportunities, and the chance to grow in different ways. I am still a fan of the company, and will continue to be there day for new releases!
I have joined the talented team at Magic Pixel Games ( www.magicpixelgames.com/ ) working on an awesome project! MPG is a great little company everyone should check out . Also, they're Hiring!
[this post is a copy of my blog and facebook posts so nothing new there]
Take care everyone, keep on drawing!!
-Colin
PS: Check out Magic Pixel's Facebook Page www.facebook.com/magicpixelgam… !
Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
$10/month
I am still here!
Hello everyone, I am still here! This past year has for sure been crazy! We have ben working very hard at home on DOOM Eternal: The Ancient Gods Part 1 and Part 2. here is a brief teaser of part 2! https://youtu.be/i_lYq6VQ48s I will be back to share the full trailer on Wednesday! In other news we have been work-from-home for almost the last full entirely. It has been quite a journey but I am a full supporter of staying safe and protecting those who may have to work by limiting our exposure to everyone and everything as much as possible (plus I have a dope home office now fully of toys and art books that continuously inspire me.) Also, in case you may have not heard, Zenimax Media, which includes us, id Software, and other studios like Bethesda Softworks and Arkane Studios has been acquired by Microsoft. This is an awesome step in my opinion as DOOM Eternal (as well as many other titles) will now have a wider audience through services like Game Pass. I have had game pass for
THE ART OF DOOM
Hey Everyone!!
As some of my status updates have stated, DOOM IS COMING, May Friday the 13th!!!
As part of the excitement building up to the release, I'm very proud to share that Dark Horse Comics is publishing the ART OF DOOM!
There is a regular and Collectors edition of this book. This is also excited in that I have been working professionally for over 7 years
and this is the FIRST time any of my work has been published, art book or otherwise. The book will showcase my work, along side a
lot of other even better work! haha! But really the concept team here is one of the best in the industry and I'm just happy to be a part
of it. This
DOOM: AN UPDATE
Hey Everyone!!
I've been busy tucked away in the studio working on our game!!! Incase you missed our now almost 8 month OLD E3 Trailer, here it is!!!
This month we where featured on the cover of game informer! All this month they've also been doing daily updates... keep checking back for more!!
http://www.gameinformer.com/p/doom.aspx
The plan is for a SPRING 2016 release!!! Stay tuned!!!
-Colin
DOOM E3 2015 TEASER
Long time no update!
And I give you... another teaser.... this one is super sweet and super short... being a teaser and all...
I give you... DOOM:
Tune into the live stream on June 14th, 2015 for the Bethesda Press Conference at E3 for world wide gameplay reveal!!!
This has definitely been the most exciting project to be part of the team for. We have an amazing team, and I don't know if anyone else could have made the game at this level. Go team!!
(I'll be there in the audience at the Dolby Theater in Hollywood :D )
PS: Mad Max was very good.
© 2012 - 2024 MeckanicalMind
Comments14
Join the community to add your comment. Already a deviant? Log In
Best of luck to you. You're extremely talented and have already accomplished something I've only yet dreamed of. Keep rockin!